I agree, especially when it comes to ressurecting issues. I posted earlier in a thread about the AI aggro issues with a story about my fighting to Copperhammer mines from Drok's Forge with a Hero/Hench team. One problem I also faced was that as soon as I was within a certain range of dead bodies (far further than aggro bubble range), they would rush ahead to try to ressurrect them. But I was already in a tough situation trying to control aggro and work slowly. It was very frustrating watching Dunkaro and Melonni go rushing off 2-3 aggro bubbles ahead to try and res someone when I wasn't ready to move that far forward yet because it was going to draw more enemies down on me that I wasn't ready for, and wanted to seperate.
And yes, I was using flags. Even though I had a flag down for the team, it just seemed that if you have them TOO close to the dead body, they will try to rush ahead anyhow. One time I had the whole team at the flag, and Melonni ran ahead to ressurect Koss. I put down a flag for her in the same place as the team, and she came back to the flag. Then she turned around and ran right back towards Koss' body again.
And again, I'm not talking aggro bubble range. More like 2-3 times the aggro bubble range. I ended up having to keep moving back and replace the flags until they would sit still. If I flagged them too close, they would rush ahead again.
And I *really* hate having to constantly spam a target and have all the heros/henchmen ignore me over and over again, and keep fighting whatever they were fighting. I hope they can make some of this work better soon.
Last edited by Whiplashr; Dec 05, 2006 at 04:09 AM // 04:09..
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